![]() These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. They were here to work with the folks from Mad About Pandas, the Berlin-based award-winning games and creative media production studio, collaborating on the forthcoming chapters for their hit mystery adventure game, Hitchhiker (published by Versus Evil). Using their wireless Head-Mounted Cameras and innovative facial analysis algorithms, they look to capture every last detail on a subject’s face, replicating the all-important subtleties that truly bring characters to life. Over the years they have worked with some of the biggest figures in sports, music and television, capturing their likenesses for screens big and small.įrom face mapping to full-body motion capture, they do it all – and yes, it’s just as cool as you would think!įounded in 2013 by industry veteran David Bennett – a man that managed the facial motion capture for films such as Planet of the Apes, Tintin and Avatar – it’s of no surprise that the company prides itself on the strength of its facial motion capture and animation! Mimic Productions is a leading Berlin-based motion capture – or mocap, as it is known in the industry – and 3D character animation studio. Wolfenstein: Youngblood is available now.This month, we welcomed the teams from Mimic Productions and Mad About Pandas to our state-of-the-art recording studio here in our Berlin offices! It’s one thing reading the script and imagining the scenes, but when the actors perform the scenes is when the script comes to life for real.” ![]() The voice, face, body and the props.” Håkansson also revealed that the motion capture actors perform together on the stage.įor Håkansson, the most memorable moments in creating Wolfenstein: Youngblood are “when the script come to life right in front of your eyes. However, during a capture session, MachineGames will “record the entire performance of the actors. So, the process is faster and simpler when it comes to the actual recording of the gameplay animations.” “The gameplay animations usually don’t require extensive sets. ![]() As Håkansson explains, “Gameplay animations normally don’t have dialogue hence, we don’t record the voice and face. While motion capture is recorded for both pre-recorded cutscenes and in-game animations, there are different levels required. We need them all to make the game experience as entertaining and fun as we possibly can for the gamers. Without all the professionals we would never make it to the high level that is expected of us. Håkansson stresses that it takes a village to complete this process This includes, “the director and actors, the mocap crew, the craft service team, the coordinators, the line producer, the prop master” and more. To actually record a motion capture session requires a range of different professionals. The rehearsals are also filmed and used during the actual shoot so we can remember what was decided during rehearsal sessions. Normally we have one day of rehearsal for two days of shooting. The blocking videos are then used in rehearsals with the performers. “We do this to identify problems early in the process. Before bringing in the performers we block out (act out) each scene ourselves. “We receive a script, which we break down into animations. Wolfenstein: Youngbloodĭue to the complex nature of motion and performance capture, Håkansson gave a high-level overview of the process. The process is alternately called performance capture as the actor’s movements, facial expressions and voice acting are all recorded. ![]() Motion capture isn’t just about capturing the actor’s movements though. Motion capture has been used more and more often recently in video games and is a mainstay of cinema including movies like Planet of the Apes and Lord of the Rings.Īs Håkansson explains, “Motion capture is, “the movement of an actor or stunt person transferred to a digital character.” In Youngblood, actors wore, “a full-body motion capture suit” and MachineGames “attached reflective markers to each joint and the mocap cameras recorded the movement of the actor.” Specifically, Håkansson touched on how the technology was applied during the development of Wolfenstein: Youngblood. In a recent interview, MachineGames’ Henrik Håkansson explained how developers use motion capture technology in video games. ![]()
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